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Arion 2 MAX LIVE Arion Render RandomControl 708,05 EUR
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Art.Nr.: S0110
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Arion 2 MAX LIVE Arion Render RandomControl

Arion 2.0 for Autodesk 3ds Max

Because the most demanding productions require the sharpest tools, we have created Arion 2.0. Packed with unprecedented flexibility, speed and output quality, the new Arion 2.0 technology is at the heart of our stand-alone renderer as well as the MAX LIVE and XSI LIVE plug-ins.
 
What is Arion? 
Arion is a hybrid-accelerated and physically-based production render engine. It inherits all our expertise in light simulation and makes it run on steroids, thanks to our very unique massively parallel GPU+CPU approach. Arion is a high performance production renderer capable of producing hyper-real images and animations.

Arion's unique approach
Arion uses all the GPUs -and- all the CPUs in the system simultaneously, not wasting a single flop available. Additionally, Arion can use all the GPUs and all the CPUs in all the other computers in the network forming a cluster for massive distribution of animation frames.

Production-ready 
Arion 2.0 is able to handle very large data-sets and still deliver a very good performance. By means of using instancing, render-time displacement and render-time subdivision surfaces, it is possible to render virtually anything on a modern hardware-accelerated computer using Arion.

Feature-complete
Arion 2.0 can handle most of the rendering effects which are considered standard these days such as displacements, instancing, motion blur, ... and more. And beyond the current feature list of Arion, we keep researching and developing to bring even more features in the near future.

Stable and rock-solid 
The Arion 2.0 technology has been crafted with the highest coding quality standards in mind. As a result, its rendering core is nearly unbreakable and will relentlessly render for hours or days without ever crashing.

Arion 2 is also: 
Unlimited textures and texture size
Unlimited number of objects
Unlimited number of materials
Excellent noise stratification
Sub-Surface Scattering
Single Sheet Sub-Surface Scattering (S5)
Participating media (fog)
Mapped emitters
Real world emitter units
Coated reflections
Integratable rough dielectrics
Dispersion
Color maps ON/OFF switch
Bump maps ON/OFF switch
Efficient memory handling
Physical sky
Draft engine
State of the art BSSRDF model
Stereoscopy
Falloff fresnel
Material override
Wireframe override
Fresnel reflections
Caustics ON/OFF switch
Editable emitters in realtime
Custom material ID channel
Custom object ID channel...



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Diesen Artikel haben wir am Thursday, 04. December 2014 in unseren Katalog aufgenommen.